HoYoverse Proxies: Genshin, Star Rail and ZZZ
Genshin Impact, Honkai: Star Rail and Zenless Zone Zero share a HoYoverse account, and each one has separate servers for America, Europe, Asia and a combined Taiwan, Hong Kong and Macao group. You pick the server in the game, and your IP address does not decide it. That clears up the most common misconception straight away. A BetterProxies line, one dedicated US carrier SIM, is useful around these games rather than inside them: HoYoLAB and web events on a steady US network, US top-up page checks, and testing for community sites and creators whose audience plays on phones.
Servers are chosen in the game, so what is the IP for?
Because each server keeps its own separate progress, switching to Asia or Europe from a login screen starts a new adventure. No proxy is needed for that, and none would help: the game connects you to the server you chose, and a detour through a modem in Los Angeles only adds latency. Where the network path does matter is the web side of HoYoverse. HoYoLAB, the official community app and site, the web events that appear with each version update, and account security pages all see your IP. For American players traveling abroad, and for community teams working across countries, a consistent US carrier address keeps those pages behaving as they do at home.
HoYoLAB, web events and daily sign-in
Each version brings browser events with rewards, and HoYoLAB offers a daily check-in. These are made for people, one account each, clicking through in a browser or the app. Doing that yourself on a phone through a sticky US line is ordinary use. Scripting check-ins or web events across many accounts is not, and it runs against HoYoverse's terms regardless of how clean each address looks. We mention it because it is the most common request we decline in this area.
A practical tip: if a web event page refuses to load or loops back to sign-in on a new network, clear the site's cookies for that browser profile and sign in once more on the line. It is usually a stale session from your previous network, not a block.
Top-up pages and currency checks
HoYoverse runs official web top-up pages where you can buy premium currency for your own account, and prices appear in local currency with bonuses that change over time. Content creators and guide sites outside the United States often want the exact US page for a comparison or a news post. Open it logged out on a US line and capture it. Buying from another region's page to get a different price is not what we support, and payment checks usually catch the mismatch between card and region anyway.
Mobile QA for community tools
Many fan-made tools, from build calculators to wish trackers and interactive maps, are used mostly on phones by players on mobile data. If you run one of these sites, testing on a real US carrier connection shows you what your American audience experiences: how long the map tiles take, whether your image-heavy pages are usable on 4G, and whether your login or import flow survives a network change. Rotate the IP between tests to see how your own rate limits react when many players share a carrier address. Carrier-grade NAT means that happens on real networks, and blocking a shared mobile IP can lock out a whole neighbourhood of honest users.
Each plan includes 15 GB of data per day, which covers a long testing session comfortably. Game clients and their large version updates should be downloaded on your normal connection.
Anti-cheat and the limits of a network path
HoYoverse games ship with anti-cheat protection on PC, and the terms prohibit third-party tools that modify the game or automate play. A proxy is not a game modification, but it is also not a way to hide one. Keep the game client on your direct connection for play, use the line for web and testing work, and you are using the service the way it is meant to be used.
Setting up a HoYoverse games proxy on BetterProxies
- Order a 4G line in the US metro you call home; Los Angeles and New York suit most players.
- On a phone, enter the host, port, username and password in the Wi-Fi proxy settings.
- Confirm the US carrier IP on an IP-echo page.
- Sign in to HoYoLAB or open the web event once, and keep the session sticky.
- For site QA, clear the cache and time your pages on the line.
- Turn the proxy off before launching the game client for play or updates.
HoYoverse games proxy questions
Does a US IP move me to the America server?
No. You choose the server in the game. The IP does not decide it.
Can I automate HoYoLAB check-ins through the line?
Not across multiple accounts. Those rewards are meant for individuals, and scripted farming breaks HoYoverse's terms.
Will a proxy reduce my ping on the America server?
No. It adds a hop. Play direct and use the line for web work.